![]() ![]() The choices and strategy I chose to pursuit to get there, are described in “The Arctic Region ~ Completing Goals”. Which will create more and more demands in the existing cities due to a rising population. ![]() It costs a lot of influence, which has to be harvested in the Old World. This first Tutorial will show all base decisions and a how-to, for the buildup of Arctic supply chains.Advanced goals for the Arctic supplying everyone everywhere and export Gas and Gold, is a more extensive challenge. But first I chose to visit the Arctic, a new world map or session, that can be discovered in the DLC:The Passage. ![]() the faid Norfolk Island to his Majefty's Settlement on the faid Eaftern Coaft of New South. In the game described above, a short visit to the Cape was made, but it had not been build up yet, what will be a pursuit with the “Seat of Power”. From Magna Carta, to the End of the Last Parliament, 1800. as well as the island of New Orleans, to Spain. So much, it reached a goal set by Ubisoft, actively aimed for while working the world.Ģ Responses to “Anno 1800 Tutorial ~ DCL:The Passage ~ The Arctic Region ~ Completing Goals” seem to have made several attempts to settle in the country, but were always defeated by the. With these shipments going, plus buys from the Inuit continuing, it was possible to scale up my cities and plateaus. It is possible to import large numbers of consumer goods. With the Old World organised in support of the Arctic demand, and Coffee blocked for my investors. Which can be used for production chains boosters, to get productions numbers needed to support both cities. The moment Crown Falls is being build up, new influence will become available. Due to a shortage of Influence, they are not all activated yet, but the groundwork has been done. The industry island, has also been re-organised, to several production cells by item-type. But the most functional part of this gathering, is that you can fill your expedition ships on that island and search the list for specialists for a certain supply chain. This way I found out I had 15 ‘Souvenir Sellers’ and 21 tourist ‘Guides’. All visitors I also collected on dedicated islands, since special guest drop in everywhere, all over the map, you have no clue what specialists is where. ![]()
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